11/11/2023 0 Comments Blender volumetric lightingThe image below shows what they look like in Blender. In Blender's Eevee render engine we have three different light probes. We do the calculations of reflection and indirect light that we need before we actually render the image and use this pre-baked data at render time. Light probes are a way of sampling the environment for light information to create indirect illumination and reflections by baking it beforehand. Since real-time render engines like Eevee can’t afford to realistically calculate indirect light and reflections they must come up with all sorts of tricks to provide a satisfactory instant result, thus light probes were born, another cheat in the book of real-time rendering techniques. In this process, reflections, and indirect light is included. In a ray-traced render engine like Cycles, we shoot rays backwards through the scene, use each material's properties to evaluate how the rays behave and return a color for each pixel.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |